![]() A village tile touching a vampire mansion becomes a ransacked village. These spawn one blood clot every four days. Placing two battle fields so their influence overlaps will transform any wasteland tiles in the overlap into blood paths. Road cards are tiles that you can only place directly on the loop - groves, cemeteries, and swamps, for example. Road card tile combos, interactions, and synergies You can see the differences in the handy illustration above, and we’ve organized everting using those categories below. Graphic: Jeffrey Parkin | Sources: Four Quarters/Devolver Digital via PolygonĮvery Loop Hero card falls into three broad categories, based on where you can place them: on the road, along the roadside, or in the landscape. Loop Hero card combinationsīased on what we’ve found so far, there are 15 was to combine tiles and transform them into something new. As a refresher, we’ll talk a little about tile placement at the end. In this Loop Hero guide, we’ll list every card combo and the new tiles that they transform into. Using card transformations is the only way to get these tiles, which unlock new enemies and resources. Something that doesn't let him continue his hunt from a distance.Some cards in Loop Hero transform though synergies and interactions with the nearby tiles. ![]() Only something extremely extraordinary can force The Hunter to fight in close quarters. And his loyal hounds will help him get rid of the planets that are not worth wasting his gunpowder on. His sharp sight allows him to see anything from immeasurable distances, and to extinguish a star with only one precise shot. "The Hunter is prowling through the cosmos looking for his prey. "Star Gunpowder" - Forces the Hero to stop attacking and attack another target instead. "Hunter's Horn" - Fills the Hound's attack bar by 50% instead of every 2nd attack. "The Pack" - Gets fully healed and a 100% increase to damage after the death of an ally. The Hunter has the following abilities and specifics: Here were my stats when I took down the Hunter. The only downside of the card is that it prevents you from getting Yellow or Orange quality gear, but luckily this doesn't affect the Rogue. ![]() ![]() The Outpost cards are also extremely helpful as they'll spawn allies in adjacent fights. If you're given the option, take the "Picky" trait as it gives you higher quality gear. I also recommend using the Arsenal card to unlock the Amulet slot. Getting your evasion up will also negate the need for health ups, allowing you to keep Villages and Meadows out of your deck as they aren't really necessary here. The Rogue also greatly benefits from Evasion so get that stat as high as possible too and you won't take much damage throughout your run or against the Hunter. I recommend playing your Forest tiles as well, but I wouldn't place them next to the River unless you have a lot of excess space next to it - they just aren't as effective as Thickets. The best way to do that is to build a long River and to place your Thicket tiles next to it as it will double the attack speed increase. You're going to want to play to the Rogue's strengths here, so make sure to increase your attack speed as much as possible. We recommend using the Rogue for this fight as they are able to deal a lot of damage in a short amount of time. ![]()
0 Comments
Leave a Reply. |